For the second phase of AirDrop, it is better to first increase the level of utilization of the optimism ecosystem by creating an incentive campaign. Do you agree?
I agree, how will you do it?
Maybe we have to wait for the Bedrock upgrade (mirroring what happened with Nitro+ in Arbitrum)
As a Product Manager in Web2 I can tell you that gamification, the challenge to finish missions, ALWAYS brings more users and adoption. The REAL challenge is for that users to stay after the gamification process…
I agree but have to have rules and ban airdrop hunters use multiple wallets not a real users
Totally Agreed we have to focus on real users