We need to create a campaign similar to the Odyssey Arbitrum campaign

For the second phase of AirDrop, it is better to first increase the level of utilization of the optimism ecosystem by creating an incentive campaign. Do you agree?

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I agree, how will you do it?

Maybe we have to wait for the Bedrock upgrade (mirroring what happened with Nitro+ in Arbitrum)

As a Product Manager in Web2 I can tell you that gamification, the challenge to finish missions, ALWAYS brings more users and adoption. The REAL challenge is for that users to stay after the gamification process…

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I agree but have to have rules and ban airdrop hunters use multiple wallets not a real users

Totally Agreed :handshake: we have to focus on real users