[READY] [GF: Phase 1 Proposal] Dragonia

Completely understand what you mean regarding the 20%.

We currently have 492 Trainers minted in total.

We were actually discussing this internally and have a new idea we’d like to propose for the remaining token distribution: We bump user rewards to 90%, and the remaining 10% goes towards expenses including:

  • Dedicated RPC node for leaderboards, multiplayer and other features
  • Server hosting costs (to keep the game actively running)

We project that this 10% could fund the nodes and servers for 1.5 - 2 years approximately.

For token distribution, I presented some ideas in a reply above. If we added these OP token rewards to the season rewards, we can allocate 4,000 OP tokens per season (giving us enough for 4 whole seasons of gameplay). To encourage users to keep playing throughout the entire season and winning XP whilst unlocking different rewards, setting the OP token reward at the end of the season would make sense. If 100 Trainers are used to complete the season rewards, then that means each Trainer will receive a 40 OP (4000 / 100) airdrop for doing so.

We would definitely prefer this ‘fixed amount of tokens per season’ approach over ‘first come, first serve’, as it would unfairly favor those that own multiple Trainers who can grind out the rewards quicker.

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