[Review] [GF: Phase 1 Proposal Cycle 7] Dope Wars

Cycle 7

Dope Wars

Voting recommendation: “No” with the guidance they resubmit with adjustments for Cycle 8

Summary:
This was incredibly close, in fact, the committee was initially split right down the middle with two members for, two against and one appropriately abstaining due to a conflict of interest. In the end we were able to come to a consensus and recommend to vote “Against” this proposal with guidance to adjust based on our feedback and resubmit in cycle 8. In the end the decision came down to the amount of $OP requested tied to games that are still pending release. Before we dive in lets summarize the proposal request:

75,000 $OP - In game incentives for PAPER Rock Scissors
75,000 $OP - In game incentives for Dope Frenzy
150,000 $OP - For a Retroactive Developer Incentive Program aimed at rewarding the community
building games for the Dope Wars ecosystem now and into the future.

We as a committee believe the best approach to fund innovative and experimental proposals like Dope Wars is to do it in an iterative manner where we are able to maximize learnings while minimizing the initial outlay of $OP funding. With the understanding that projects are encouraged to request funding on an on-going basis and are more likely to receive that funding if their last proposal was a success for the Optimism ecosystem.

  1. Assessment of the in-game incentives funding ask: The concept of in-game incentive programs for gaming has been proven to drive new user growth and usage for the ecosystem they are implemented in so we are in agreement this would be beneficial to the Optimism ecosystem as well as help kick start the gaming ecosystem on Optimism. Gamers have already proven there is a huge addressable gaming market just on layer 2 with the $MAGIC gaming ecosystem topping 180k+ total users on Arbitrum. Our recommendation to adjust is to prioritize incentives for the first game being released then subsequently submit a proposal to incentivize the next game closer to it’s launch date. This recommendation was made after having consulted the Dope Wars team on where they are at in the development phase for these games.

  2. Assessment of the Retroactive Developer Incentive Program (RADIP) funding ask. This is a concept we vetted and refined with the Dope Wars team. We feel the “RADIP PROCESS” outlined in the proposal provides sufficient assurances to ensure the $OP will be utilized for it’s intended purpose while mitigating risks associated with anyone trying to game the Retroactive Developer Incentive rewards Program as the incentives are retroactive in nature and therefore tied to milestones with defined outputs, agreed upon by the DAO, and distributed after the initial release across several months to ensure the quality of the work. Our recommendation to adjust is to request only the amount of funding needed to incentivize and reward development over the next few months at which point Dope Wars would be encouraged to submit another proposal for more funding. The amount of funding likely to be approved in the future is only limited by how effective Dope Wars utilizes funds it has received previously from the governance fund.

I would like to thank the Dope Wars team for their commitment to this proposal and active collaboration with the NFT & Gaming Committee. This is the second voting cycle that Dope Wars has submitted their funding proposal, and we hope to see a modified version of this in cycle 8!

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