Hey. Wrapped up our first big week with PlayMini. Sharing updates so far.
- What are your updates on the week. Let us know how things are going.
- We decided to spend our first week on doing a game design and setting up all needed dev environments to be able to build this projects.
- We ended up choosing to build a single-player quiz-styled game with rewards and the leaderboard where players can compete with each other every week.
- We designed our first prototype in Figma, and recently started working on a front-end.
- We set up a Twitter connection via Privy to allow anyone come and play without creating a wallet (every account on PlayMini is an embedded wallet since rewards will always live onchain).
- Also we’re currently exploring the best way to handle asset minting on OP/Base and figure out how many crypto components we want to add to this first MVP version.
- What did you accomplish on your big rock goals. What went right? What went wrong? How is it going to impact what you do this next week?
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We were able to ship our first Figma prototype and solidify the initial game design + UI in general. This was the main goal that we were able to achieve.
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However, we didn’t have time to fully design reward system and decided to move it to the next week so we can start working on the rest of front-end/mechanics in the meantime.
- How can the OP community help you?
- Show us the best/most efficient way to distribute NFTs/other types of tokens to players on OP/Base
- Follow our Twitter as we are starting to build out our brand
- What are your big rocks for the coming week?
- Have first working version of front-end. Finalize stack + have something to click on already
- Finalize reward system
- (optional) share anything you want in a 1-2 minute loom video
- We’ll share Loom with working prototype next week once we align on the reward system and have more progress on visual sides of front-end